Characters are usually AI-controlled entities, besides when playable by precise individuals, current in the game Among Us. Players can move characters in a two-dimensional subject-of-play, and they'll interact with the surroundings in multiple methods, ranging from taking out the trash to stopping a reactor meltdown. Characters can also work together with one another, reminiscent of engaging in murder or reporting a corpse. A participant could customise their character in some methods, equivalent to altering the character's identify, colour, skin, hat, and pet. Reside characters are proven as quick, humanoid beings wearing a spacesuit. They lack arms, have short legs, and their spacesuits do not reveal what's beneath. Typically, gamers will seem to have four-fingered palms at sure moments, such as the killing animations when they are killed by An Impostor. On the contrary, the Reactor meltdown UI reveals a 5-fingered hand being scanned. A small oxygen tank can also be mounted on the again of the suit. If a personality is eliminated by normal gameplay, they will flip right into a Ghost. Ghosts look the same as a live character, except that they have a ghost tail in place of legs and are translucent. Their presently chosen skin is not going to be displayed under the character. If the player is a Crewmate, all characters will display their names in white above their heads. If the player is selected as An Impostor, then any Impostor characters will see their names (including their very own) as coloured pink. If An Impostor kills a Crewmate character, they may leave behind a decapitated corpse, which appears as the bottom half of the physique with a single bone sticking out of it.
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